Project

Zeqa UI

Commissioned by InPvP for Zeqa, one of the largest Minecraft Bedrock PvP servers. I built a clean custom JsonUI layer where smooth animations and responsive server forms were the main focus, with a smaller set of HUD adjustments to match competitive gameplay.

Most of the scope covered optimized server forms, grid menus, progression screens, and polished transitions. I worked from client documentation, researched Bedrock UI behavior where needed, and iterated with the team through testing and revision until the final screens shipped.

Screenshots and video footage later on this page are a mix of production and development builds, so not every detail will match the live pack one-to-one - the systems shown are still real, shipped, and in use.

Credits

Information

People involved in creating this project.
UI Engineer: AxmBro
Client: InPvP
Showcase

Server Forms & UI

Custom JsonUI forms, menus, and HUD pieces built for high-traffic PvP on Zeqa.
  • Big Grid

    1. Big Grid

    Default large grid with custom top tabs, smooth animations, and conditional icons such as New badges.

  • Big Grid Without Tabs

    2. Big Grid Without Tabs

    Same large grid layout in a simpler mode - clean spacing, clear icons, and quick selection without category tabs.

  • 2x2 Grid

    3. 2x2 Grid

    Compact 2x2 grid with a featured full-width button, shine animation, and conditional labels like doubled XP.

  • Map Selector

    4. Map Selector

    Clean map picker with background images and a simple centered title on each option.

  • Battle Pass

    5. Battle Pass

    Battle Pass UI with 100 levels split into free and premium tracks (premium on the right), plus a center progress bar with claim buttons attached to it.

  • Battle Pass Progression

    6. Battle Pass Progression

    Progression-focused Battle Pass view - center progress, free pass controls, and Back / Next pagination at the bottom.

  • Default Form

    7. Default Form

    Simple action form with half-width buttons, server-side search, and body text pinned at the top.

  • Default Form Compact

    8. Default Form Compact

    Same default form in a lighter layout - no scrolling and no search bar, built for short menus.

  • Levels

    9. Levels

    Level progression UI based on in-game levels, with a center progress track and claim buttons similar to the Battle Pass pattern.

  • Levels Progression

    10. Levels Progression

    Levels view scrolled to the next unlockable reward. Body text and the top action stay fixed while only the claim list scrolls, with Back / Next at the bottom.

  • Profile

    11. Profile

    Profile form with a player paper doll and customization options, split into two clear sections.

  • Cosmetics

    12. Cosmetics

    Cosmetics screen built on the profile layout - paper doll rotates 360 degrees, with a search bar and cosmetics grid on the right.

  • Ranks

    13. Ranks

    Static ranks layout for quick comparison and short role descriptions on the server.

  • Rules

    14. Rules

    Server rules presented in a custom static information layout.

  • List Form

    15. List Form

    List UI inspired by the vanilla modal form, with action buttons, a Back button, and a client-side search bar.

  • Custom Modal Form

    16. Custom Modal Form

    Vanilla-style modal form rebuilt with custom textures for every button type.

  • Custom Modal Settings

    17. Custom Modal Settings

    Custom modal form with extra option types and scrolling - used for settings-style menus.

  • Bundles Redeem

    18. Bundles Redeem

    Unused bundles redeem layout shaped around a progress flow, kept as a simple claim UI.

  • Rewards Grid

    19. Rewards Grid

    Unused rewards grid form for showing claimed and available reward slots in a compact grid.

  • Bundles Browser

    20. Bundles Browser

    Unused bundles browser in a map-form style, with custom tabs, body text, and a Back button.

  • Custom Boss Bar

    21. Custom Boss Bar

    Custom top-of-screen HUD element used instead of the default boss bar.

  • Pause Screen

    22. Pause Screen

    Pause menu updates - modified Store button in the main list and a Discord button in the top-left corner.

  • Quick Chat Commands

    23. Quick Chat Commands

    Quick commands in the chat screen - an existing InPvP system adapted and wired into this pack.

  • Shared Server Forms

    24. Shared Server Forms

    Additional server forms from another InPvP pack (for example bundles, auction house, and rewards grid). Design differs from the main Zeqa set - the work here was integration and wiring, not a straight copy.