Ra Survival

A Minecraft Bedrock Edition map by Radium, inspired by Call of Duty's Zombies mode. I was commissioned to build the full UI, including hotbars, a gun display, round counters, power-ups, perks, crosshair notifications, and more.

My responsibility was the entire UI logic. I did not create the textures myself; I took the provided assets and built them into a working JsonUI system.

The project is still in active development, so textures, icons, and design may change or be adjusted over time.

Information

People involved in creating this project.
UI system creator: Me - AxmBro
Main creator: Radium

Everything In Action

Take a look at this development video, which shows in details all elements created by me. Pay attention to all animations - something very rare to see in such complex projects!

Custom Inventory Screen

Take a look at this development video, which shows extra open/close animations!

In-game Screenshots

In-game screenshots of the elements I created and added to this map. Some elements already existed, so this list covers only my own work.
  • Hotbars

    1. Hotbars

    Classic vanilla layout has been changed to 3 sections.

  • Closer look at hotbars

    2. Closer look at hotbars

    With in-game items it gets more interesting!

  • Opacity function in hotbars

    3. Opacity function in hotbars

    When player has special items in slot, they are less visible and selected texture is not visible at all - to indicate that player has no access to this slot.

  • Special Round Animation

    4. Special Round Animation

    Is played when player starts game.

  • Rounds element

    5. Rounds element

    Sits in the bottom left corner, showing the current round number with a smooth change animation when switching rounds. To match the three bell sounds, it flashes and shifts color to dark red.

  • Gun display

    6. Gun display

    Sits in the bottom right corner, showing the current gun icon, name, and ammo, with a smooth slide animation when switching guns.

  • Low ammo indicator

    7. Low ammo indicator

    When ammo is really low, color is changed to dark red and text appears under crosshair. Also with subtle entry animation!

  • Power-Ups

    8. Power-Ups

    Another UI element above the hotbars. When the player collects a power-up, it plays entry and exit animations.

  • All Power-Ups

    9. All Power-Ups

    If player has more power-ups at the same time, they expand to fit everything in middle, of course with entry and exit animation!

  • Perks

    10. Perks

    Positioned in bottom left corner above rounds element, used to indicate that player has certain buffs.

  • Crosshair notifications

    11. Crosshair notifications

    Extra element for quick message to user.

  • Hurt Flash

    12. Hurt Flash

    Whenever player receives damage and their health is not low, slightly red overlay appears.

  • Electric Flash

    13. Electric Flash

    Is visible when player walks through electric trap, blue overlay appears with entry animation and disappears smoothly as well.

Custom Inventory Screen

A simple layout that updates instantly without any reloads. With a custom technique I built it this way instead of relying on server forms.
  • Custom Inventory Screen

    1. Custom Inventory Screen

    Separated by updatable elements. Everything you see there can be changed.

Interested in similar work?

Commission custom JsonUI, server forms, or HUDs for your Bedrock project.