One Slime Block Adventure

A large-scale adventure map built with YouTuber Slime Block. I was commissioned to design and implement the entire custom UI, covering both the in-game HUD and the server forms. It remains one of the most complex projects I have worked on.

My responsibility was the full UI layer. I did not create the textures myself; instead, I took the provided assets and built them into a working JsonUI system. Collaborating with the team on a project of this scale taught me a lot about teamwork and how seemingly simple tasks can become surprisingly difficult. It was my first large commission and a valuable opportunity to test my skills in a real production environment.

The scope was significant: there were many custom HUD elements to build (full credit to the artist, vemigvan, whose assets were perfectly prepared), along with the most complex piece, the custom map form, which took considerable time to get right. The final result across all of these interfaces is something I am genuinely proud of.

The map is now complete and available on the Minecraft Marketplace. You can visit the Mush Co website or download the pack using the buttons below.

Information

People involved in creating this project.
UI system creator: Me - AxmBro
Everything rest: Mush Co Team

Trailer

Official trailer - showcasing the custom UI elements and the unique gameplay experience!

HUD elements

Take a look at this development video, which shows in details all HUD elements. This is raw footage without finished system that manages all these elements in same time.

Map Form

Take a look at this development video, which shows in details Map Form.

In-game HUD Screenshots

A collection of in-game screenshots showcasing all custom HUD elements implemented for this project.
  • Locations

    1. Locations

    Styled location labels on a subtle leaf graphic in the top left corner, indicating the player's current area.

  • Closer look at Locations

    2. Closer look at Locations

    Text updates instantly, without any transition animations.

  • Coin Counter

    3. Coin Counter

    Sits in the top right corner with the other counters. The number updates instantly, and the coin animates based on the situation.

  • Closer look at Coin Counter

    4. Closer look at Coin Counter

    Coin has some action animations, but it's also always rotating as default animation.

  • Enemy Counter

    5. Enemy Counter

    Has same logic like coin, it has updatable numbers and update animation.

  • Death Counter

    6. Death Counter

    Same as enemy counter.

  • Objectives

    7. Objectives

    Are elements located under content in top right corner. They have updatable text and texture.

  • Closer look at Objectives

    8. Closer look at Objectives

    They also have some entry and exit animations.

  • Firework Indicator

    9. Firework Indicator

    Simple animation that is visible whenever player uses firework.

  • Elytra Flight Animation

    10. Elytra Flight Animation

    Is visible when player is flying with elytra.

  • Chibi Character Element

    11. Chibi Character Element

    Is located near hotbars, it has many animations based on what you are currently doing!

  • Closer look at Chibi Character Element

    12. Closer look at Chibi Character Element

    And to be more clear, they are totally 23 actions that are shown here.

  • Mecha Display Element

    13. Mecha Display Element

    Is visible when player is in mecha. It has normal stand-by animations, but also they are updated with other animations everytime player is shooting.

  • Custom Title

    14. Custom Title

    Built because the default title was used heavily and its fixed behaviour did not allow the control the project needed.

  • Custom Title with Icons

    15. Custom Title with Icons

    However with custom title, I added icons to indicate player progress - how many bosses were defeated and how many are left.

  • Custom Actionbar

    16. Custom Actionbar

    Same like custom title - there was need for it because of high usage of default element.

  • Custom Boss Bars

    17. Custom Boss Bars

    Fully custom boss bars built from scratch to match the map's style.

  • Closer look at Custom Boss Bars

    18. Closer look at Custom Boss Bars

    Everything is fully customizable and it's capable of displaying either dazed text and icon which are fully animated.

  • Custom Hotbar Slots

    19. Custom Hotbar Slots

    Which is just one image - from technical side it was much better solution.

  • Custom Inventory Look

    20. Custom Inventory Look

    From technical side it's just one single image which wasn't really easy to put here.

  • Black Bars

    21. Black Bars

    Which on single image aren't that impressive. They have special entry and exit animations.

  • First Loading Screen

    22. First Loading Screen

    Simple loading texture which fill whole screen.

  • Second Loading Screen

    23. Second Loading Screen

    They are even visible through all screens - so players cannot really see what's going on in game!

  • UI visibility (technical)

    24. UI visibility (technical)

    There is completely special and custom function that allows to toggle HUD visibility by commands.

In-game Map Form Screenshots

A custom map form with animated entry, locked regions and progressive unlock mechanics as players defeat bosses.
  • Map Entry

    1. Map Entry

    During first open of map form, there is special animation played at the bottom and all elements or actions are locked due not unlocked dimensions.

  • Some Map Phase

    2. Some Map Phase

    During phase after start, you are able to teleport wherever you want.

  • Ending Map Phase

    3. Ending Map Phase

    As you progress over time, map regions and killed bosses appears on display.

  • Final Look

    4. Final Look

    This is view when you open map and already have all bosses defeated!

Interested in similar work?

Commission custom JsonUI, server forms, or HUDs for your Bedrock project.