One Slime Block Adventure
Is adventure map created with Slime Block the YouTuber. I got hired to implement fancy UI stuff to either HUD and server forms. This project was the most complex one I have ever worked on!
My part here was to just add this entire UI logic. I didn't created any textures, but used provided and made them work with JsonUI system. It was a great experience to work with Mike and create that big and complex map! During working I learned more about team job and how simple tasks may actually be difficult. Over that time I must admit that it gave me great knowledge and battlefield to test my skills - it was my first bigger project to work on!
Speaking of working, it was long adventure, because there were many custom HUD elements to add (From here I must thank art person - vemigvan, because all asstes were perfectly adjusted!) but also the most complex custom server form - the map form which took me some hours to create. At the end final effects of these all custom UIs are just beautiful :D
Currently this is completed map which is available to buy on minecraft marketplace. You can quickly check Mushco website or download pack using buttons under!
Information
Trailer
HUD elements
Map Form
In-game HUD Screenshots

1. Locations
Are fancy texts located on subtle leaf in top left corner to indicate player location.

2. Closer look at Locations
Texts are immiediately updated without any animations.

3. Coin Counter
Is located in top right corner around other counters. Numbers are updated immiediately, whenever coin is animated based on situation.

4. Closer look at Coin Counter
Coin has some action animations, but it's also always rotating as default animation.

5. Enemy Counter
Has same logic like coin, it has updatable numbers and update animation.

6. Death Counter
Same as enemy counter.

7. Objectives
Are elements located under content in top right corner. They have updatable text and texture.

8. Closer look at Objectives
They also have some entry and exit animations.

9. Firework Indicator
Simple animation that is visible whenever player uses firework.

10. Elytra Flight Animation
Is visible when player is flying with elytra.

11. Chibi Character Element
Is located near hotbars, it has many animations based on what you are currently doing!

12. Closer look at Chibi Character Element
And to be more clear, they are totally 23 actions that are shown here.

13. Mecha Display Element
Is visible when player is in mecha. It has normal stand-by animations, but also they are updated with other animations everytime player is shooting.

14. Custom Title
Needed to create because of high normal title usage and it's not changable bahaviour which was needed.

15. Custom Title with Icons
However with custom title, I added icons to indicate player progress - how many bosses were defeated and how many are left.

16. Custom Actionbar
Same like custom title - there was need for it because of high usage of default element.

17. Custom Boss Bars
Which are beautiful! I think there is no need to explain them lol.

18. Closer look at Custom Boss Bars
Everything is fully customizable and it's capable of displaying either dazed text and icon which are fully animated.

19. Custom Hotbar Slots
Which is just one image - from technical side it was much better solution.

20. Custom Inventory Look
From technical side it's just one single image which wasn't really easy to put here.

21. Black Bars
Which on single image aren't that impressive. They have special entry and exit animations.

22. First Loading Screen
Simple loading texture which fill whole screen.

23. Second Loading Screen
They are even visible through all screens - so players cannot really see what's going on in game!

24. UI visibility (technical)
There is completely special and custom function that allows to toggle HUD visibility by commands.
In-game Map Form Screenshots

1. Map Entry
During first open of map form, there is special animation played at the bottom and all elements or actions are locked due not unlocked dimensions.

2. Some Map Phase
During phase after start, you are able to teleport wherever you want.

3. Ending Map Phase
As you progress over time, map regions and killed bosses appears on display.

4. Final Look
This is view when you open map and already have all bosses defeated!